Each time a major prize-giving event draws close, you'll find an outcry for the addition fresh award types to recognize underappreciated efforts and delight the hearts of fans who have specialized interests.
Another commentator previously argued supporting a scary games classification. That would rule. The same goes for strategy board titles, representing a passionate advocate's mission. Yet I need to apologize in advance if I try to elbow in front just as with other single-minded supporters, I have a cast-iron argument for why my demand stands as crucial and significant. Here's the proposal: We need a category for puzzle games.
Organizing Gaming Categories
Categorizing art by genre is not a science; it’s very subjective, and it will always spark debates concluding with vague boundaries. This explains why cinema institutions steer clear of genre categories. However, it represents an essential concession within the realm of video games, that demonstrate such variety they barely qualify a single creative category.
For comprehensive acknowledgment of interactive entertainment excellence to gain proper attention, and to ensure all game types to compete fairly, specific award classifications remain vital.
Existing Game Classification System
Prominent interactive entertainment events presently include genre categories for Action-oriented games, Adventure-action titles, Role-Playing, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Together, these six categories actually cover numerous genres, making space possible for most games within them.
This doesn't apply to brain-teasing titles. No appropriate category exists to accommodate them. Think about these this year’s best games, showing diverse approaches: the architectural riddles of one title, intense tile-matching from another release, and the sweetly sociological logic puzzles in another game. What category would fit them between these six categories? Simply put, no category fits.
The Representation Problem
There are dozens excellent brain-teasers published annually lacking appropriate categories during gaming ceremonies, except when they manage to fit for categories like Handheld titles, VR/AR Game, and the highly challenging Indie races.
- An iconic brain-teaser wasn’t nominated in any category that year
- Another creative title missed out during that ceremony
- Popular arranging title received no acknowledgment recently
- Only a few logic titles scraped into niche award types
Importance of Logic Titles
Commonly they're modest productions, however the design behind logic titles holds tremendous importance. Famous handheld logic titles stand as most engaged experiences globally and have been for over a decade.
The iconic tile-matching title challenges famous sandbox experiences competing to become highest-selling title ever; it additionally competes as greatest title ever. Brain-teasers form essential building blocks to the art of video games, and engaging with almost every other genre.
Recommendation and Reasoning
Brain-teasers wouldn't encounter that issue. One could readily select a field of five engaging, different, qualified experiences annually without trouble — perhaps, with difficulty, given the need to exclude many worthy titles.
Restating the point, these represent titles that otherwise have no home at major gaming awards. Logic title developers operate at the hard edge game development, producing among the purest expressions of gaming itself. Similar to cinema stunt performers, they merit acknowledgment. Don't make them wait generations.